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How to Use the Stratocore for Repeatable Sand
The official Wiki currently lists the Earth Stratocore but does not provide a complete mechanics page. This guide therefore labels placement, repeatable Sand generation and drone behavior as current community observations, and turns them into a conservative commissioning procedure instead of claiming an official throughput.
Early Access · community method checked 2026-08-27 · Checked 2026-08-27
Finish the Stratocore progression event
This method begins only after the game has treated the core as secured. If the original world object disappeared, that does not necessarily mean it was lost; current players report that the secured form becomes placeable rather than remaining at the discovery site.
Do not search the desert for a second core or install a Workshop substitute before checking the build interface.
Find the dedicated core menu
Current players who could not locate it found a small dedicated core section near the top-left of the building menu. Open each building category and look for the placeable Stratocore rather than searching the ordinary production list.
The exact interface can change during Early Access. Follow the item name and tooltip, not a copied screen coordinate.
Prepare a contained test bay
Place the core where released Sand cannot bury power, pipes or the only exit. Build visible collection capacity below and a hard stop before Water processing. Save enough empty room to approach it with the Void Gun.
Use a small manual test first. Community descriptions such as 'infinite' mean repeatable generation, not a verified per-second rate or safe unlimited storage.
Release Sand with the Void Gun
Current reports say Void Gun hits produce much more Sand than ordinary Digger Drone contact, and repeated hits can quickly overwhelm downstream Water. Fire a limited burst and stop to observe the full pile.
If no Sand appears, verify the object is the secured placeable core, weapon charge and current build. Do not invent a fixed number of shots; community accounts describe different practical rhythms.
Process the output without flooding
Route Sand into a Water-contact stage that can stop when Wet Sand output is full. Then follow the normal Shaker and Gold collection path. Provide an overflow or recycle route for byproducts before increasing core output.
The core is not the whole factory. A repeatable source only helps when Water, separation and Gold storage remain stable.
Treat Digger Drones as optional
Players experiment with bouncing Digger Drones against the core for slow automation, but reports conflict about eventual stalls and positioning. Test drones in an accessible bay and assume periodic inspection until your own save proves otherwise.
Do not publish or import a supposedly maintenance-free geometry without confirming reload, enclosure growth and output clearing in the current version.
Shut down and recover
When Sand reaches the marked maximum, stop attacking the core or disable drone access, clear Wet Sand and byproduct outputs, then restart one small batch. If the core must move, use only the current supported building controls after preserving the save.
A working repeatable-Sand line can become empty and quiet on command. That recovery test matters more than peak pile size. Mark a normal Sand level, keep the player access route open, and inspect the first Water-contact chamber after every large manual burst. If output slows, stop at the core before clearing downstream machinery; adding more raw material only converts a local blockage into a factory-wide recovery job.
Sources and evidence notes
- Research — Sandustry Official Wiki ↗
Tier 1 · Publisher-hosted Early Access research reference. Current tiered research names, costs, dependencies, and Tier 5 unlock contents
- Trying to understand Stratacore — r/SandustryGame ↗
Tier 4 · Current Early Access player discussion. Core-menu location, placement confusion, and repeatable Sand generation reports
- 1,054,000 Gold, no achievement — Steam Community ↗
Tier 4 · Current Early Access player report. Modded-save symptom and reports that liquid Gold can satisfy the achievement