machines
Sandustry Pump, Pipe and Liquid Vent Setup
A fluid component can be correctly placed yet fail because the source, endpoint, level, or destination state is wrong. This page gives the component chain one controlled test boundary so a plumbing error cannot become a factory-wide spill.
Early Access · component commissioning · Checked 2026-08-22
Check the official component page
Verify current names, supported material class, and documented placement behavior before building. Early Access interfaces can change, and a demo layout is not a current specification. Record the checked date and distinguish confirmed documentation from the geometry you are about to test.
Create a sacrificial source
Use a small contained amount of Water or the currently verified liquid rather than the main reservoir. Place empty containment beneath connections. A failed source test should not drain progression resources or reach another process. Keep a manual isolation boundary that does not depend on the component being tested.
Place visible endpoints
Make source contact, pipe path, and vent destination inspectable. Avoid embedding the first test behind walls. Label intended direction. If flow does not start, preserve levels and test one endpoint or orientation change at a time. Clear old liquid before comparing a rebuilt direction.
Confirm destination capacity
Provide a marked basin with normal, warning, and overflow lines. Observe whether the vent becomes submerged or delivery changes as the level rises. Stop before liquid can reach unrelated material. If full destination causes backflow, add isolation or lower the normal line before main-factory use.
Test control loss
Stop power or the verified control, isolate the source, and observe the safe state. The route should not siphon, drain, or expose an unreachable pool without warning. Document shutdown order. If recovery requires removing a wall, redesign access while the test volume remains small.
Test dry and flooded starts
Start once with an empty destination and once with the normal operating level. Save and reload between controlled runs. Note any priming, delay, or settling behavior without assuming it is universal. A branch that starts only from one state needs an explicit startup procedure and warning.
Measure delivery at the vent
Count or observe accepted destination volume over a sustained interval using a reproducible method. Do not equate pump animation with useful delivery. Repeat after clearing the route. Use the slower result as a local planning assumption and state the layout and build beside it.
Connect through isolation
Only after the branch passes should it connect to the main reservoir or consumer. Keep a shutoff on each side where practical. Open at reduced flow, watch the test boundaries, and close immediately if source or destination crosses its marked range. Recommission after component patches.
Document hydraulic branch acceptance
A branch is ready when it passes a written matrix: source low and normal, destination empty and near full, control running and stopped, route freshly built and reloaded. For each state, record whether liquid reaches the intended basin, remains contained, avoids backflow, and leaves controls accessible. Use limited volume so failure remains safe. If one state fails, label the branch conditional and redesign before connecting valuable supply. Do not combine a result from one layout with a rate from another. The acceptance matrix becomes especially useful after Early Access changes because you can repeat the same states on one isolated branch before reopening the whole network. Add the observed shutdown time, residual liquid location, and manual steps needed to restore flow. A branch that passes delivery but leaves an inaccessible trapped volume still needs a drain or maintenance path before production use.
Sources and evidence notes
- Sandustry on Steam ↗
Tier 1 · Early Access retail store listing. Official identity, release state, features, platforms, and requirements
- Official Sandustry Wiki ↗
Tier 1 · Current official community wiki. Named materials, buildings, and documented game systems
- Sandustry Official FAQ ↗
Tier 1 · Pinned Early Access FAQ and support discussion. Current support topics, features, and reporting guidance